![]() IIRC, that was the first game I played that had a map that was built into the game, and revealed as you played. That was definitely true of Ultima III (which I think Spaz mentioned) One Mac game that I played during that time was Quarterstaff, and Infocom adventure game. Regarding your discussion of having to write down stuff while playing games, I still have a bunch of notes from older games where I had to draw maps, write down clues, and record quests. I didn’t actually own a PC until 1991 or so, when I was an over-the-hill 23 years old. I met my wife during that year, and she had a Mac, so I picked up a few Mac games as well. In reality, though, I spent more time playing board games with friends on the weekends. So, I was still playing the original Elite (from 1985), as well as a handful of other C-64 games like RocketBall (a RollerBall knock-off), M.U.L.E., Lords of Conquest, and Sid Meier’s Pirates (which was a new game). I was in college and shy of coin, so I didn’t buy a lot of new games at the time. At the time, all I had was my Commodore 64. Even if you don’t like shooters, or motion controls. Metroid Prime III: Corruption is a shooter motion control game that stands the test of time through and through. Otherwise, MP3 clamps down hard on solid turf, standing it’s ground quite well. The only thing that changed through my experiences was my desire to skip some of the cheesy cutscenes…but even still, I wanted to remember them. But in all cases, MP3 continued to be wonderfully rewarding. And some of the enemies were still annoying, just like they were the first time. Sure, those tedious segments of collecting certain Missile Expansions or Energy Tanks were still pretty tedious. (MP2 seemed a bit more problematic when I replayed it, however…but I digress.) And let me tell you: Even with the knowledge of all the secrets and nuances the games have to offer, this is a series that keeps on giving. So, I booted up the WiiU and popped in MPT once again to play through not just MP3, but all three games. So now it’s 2018, it’s been at least 7 years since I played any of the Metroid Prime titles. I picked it up early 2010 (I recall it being a hard find) and replayed through all three games. When Metroid Prime Trilogy (MPT) game came out, it was an immediately must-buy for me because of how it would coat MP1 and MP2 with all the glorious motion controls and widescreen view that MP3 brought to the table. In every case, the patient gamer came out ahead. The game honored the intelligence of the player, giving subtle hints as to where new discoveries could be made without blatantly giving it away. ![]() In some cases it felt tedious, but in all cases it was rewarding. I took great care in seeking out every single secret behind every single wall. I had spent hours enveloped in the lore of what was going on, learning about the Space Pirates’ experiments with Phazon, trying to create the perfect soldiers to conquer the galaxy.Īll of this while exploring living worlds that demanded creative use of my abilities to overcome the many obstacles that lay before me. It was like nothing I would have ever imagined.Īnd the story, while it had it’s fair share of tropes and strange dialogue exchanges, was actually good. Suddenly, the game world swallowed me whole. MP3 created a sense of immersion with the motion controls I’d not think I would have. Still, I was hopeful it would be alright. One thing I don’t enjoy at all is motion controls, and I was quite weary when I heard Nintendo was moving this direction with Metroid Prime III: Corruption (MP3). I haven’t been a big shooter fan almost ever, but it didn’t stop me from diving into (and thoroughly enjoying) Metroid Prime 1 (MP1) and Metroid Prime 2 (MP2). Gameplay has always been far more important to me. I wanted something that challenged the player’s strategy, exploration, and creativity. But I wanted something more from what I participated in. And for sure, they played some great story-centric games. They played for the overarching narrative, like they were participants in some kind of movie book. I haven’t approached games the same way my family and friends did. When I saw a discussion open up about a game we’ve played from years ago (in my case, 10 years ago) to see if it was still alive and kicking today, I was quite pleased to dive in. My name is Erik, and I’m a 30-year old family man QA Tester, gamer, and aspiring game developer. We also ran a contest wherein listeners wrote in and shared their story, and you can read the winning entry below! Next week on the show, we’ll be talking 4X games, especially the unique ones! :) If you have any questions or comments, hit us up below, email us at or hit us up on the forums. Subscribe: Apple Podcasts | Google Podcasts | Spotify | Amazon Music | Android | Stitcher | RSS | More Podcast: Play in new window | Download (Duration: 1:41:54 - 43.2MB)
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